Or if anyone knows how I can disable the jetpack, that's all I'm trying to do.
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JEREF |
Insanity MOD |
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I love the mod ... hate the jetpack. Anyone know where I can find {GT}Frost or the source code for the insanity mod?
Or if anyone knows how I can disable the jetpack, that's all I'm trying to do. |
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kp4everadmin |
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JEREF |
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Thanks Mr D, but the email is dead.
I've been searching for a decompiler in hopes of reverse engineering the insanity.dll file, but its been so long since I've done anything like that, I can't even find a place to start. If only I hadn't spent the past 20 years drowning brain cells in alcohol.... |
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VitaChick |
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Found Frost. Yes he does have the source code, but its on a disc someplace. Soon as he locates he will let me know.
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JEREF |
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No worries ... I have the version MrD found in functioning order now. I have renamed it Shredder and have a server running it. I will be tweaking it as time
allows (and as I hopefully figure out what the hell I'm doing!) Its amazing how difficult it is to do the simplest thing when ya don't have a clue!
I'd like to have "EARTHQUAKE!" displayed in the center of the screen during an earthquake ... so far I've found about 50 ways to NOT have
that happen. I have several programming books around here somewhere, but I'm saving them as a last resort.
Anyone looking for a different brand of KP should check out Insanity (or Shredder). Ya just can't go wrong with a jetpack, laser trip wires, prox grenades, a one-shot kill shotgun, earthquakes, and a couple things I still haven't made proper use of like homing rockets and a sniper rifle. |
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JEREF |
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I've learned to love the jetpack ... it lets you do things that just ain't possible with the grappling hook (which the mod also has). Its like a
stealth death from above.
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SWB Mr Damage |
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Hi,
I have made a news post about the mod. Please keep us up to date with your progress and any new features you add (or old ones you remove). Also please let us know the relevant key binds etc on how to turn on any new features. Btw how do the trip wires work (you mentioned you need to have 9 grenades but then what do you do?). Mr D |
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JEREF |
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I will post a "how-to" later today. For the laser, if you have 9 grenades and you stand (or fly) up to a wall, you can create a laser trip wire that
will kill anyone who makes a full contact with it. Creation is done either by typing "laser" in console, or binding a key to "laser"
(without the quotes in both instances). The code is in the insanity mod, but there is no graphic for the laser generator (so it shows up as a grey cube).
The homing missile still has me baffled, just because I haven't had time to experiment. In the code, it looks like if you have more than 5 rockets, you can turn on "homing". Along with a lot more research into the existing code, one of my primary goals is to get curse working. It just doesn't feel like KP without it. |
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JEREF |
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First, a quick overview of my "vision" for Shredder, which will come from any/all source code I can copy/steal and otherwise screw with:
1. Shotgun from hell. Pipe from hell. (1 hit kills) 2. Completely silent flight. 3. Proximity/Impact grenades that can also be detonated all at one manually. 4. Rapid fire rocket launcher (in process). 5. Laser trip wire (in process). 6. Fun stuff like unlimited cursing, earthquakes and other natural disasters (in process). 7. No pistol or tommygun. Player will spawn with random weapon (in process). This MOD is intented to be fun and releave stress, not increase stress. Granted, I'm twisted. Being able to swoop down on an unsuspecting victim and smash their skull in with a crowbar is, well, funny to me. Being whacked by a meteorite in the middle of an hmg duel would have me rofl. Anyway, on to game control. Players spawn with the jet pack, so everyone has one. Once activated, your jump key moves you up, crouch key moves you down, other movement keys work as if you were on the ground (forward, backward, turn, etc.). The grappling hook is exactly the same as in hitmen. There is code for a sniper rifle, but I haven't put a sniper rifle in any maps because it doesn't fit with normal game flow - if there was a really big map with about 8 players it would make sense, but how often will that happen. Telefrag grenades and homing missiles both have code, but I have not tested or proven either! Anyone with modeling experience, I am in need of a much cooler looking grenade, and a laser generator. I'm willing to try anything, but I am NOT artistic. Once you enter the Shredder server, you will have a shredder folder in your kingpin folder. As the news post states, you will need to download the insanity client files and put them in your shredder folder. Iwill eventually update the pak file, but for now, just use the insanity one. Here's what my autoexec.cfg file looks like in my shredder folder, you should have something similar: // Do not change anything in the alias section alias +hook "hook action; hook shrink" alias -hook "hook stop" alias +shrink "hook shrink" alias -shrink "hook stop" alias +grow "hook grow" alias -grow "hook stop" // here is where you set your keys // only change 'u', 'o', 'i', etc. to whatever key you desire bind u +hook // hook on/off toggle bind o +grow // for sliding down the chain bind i +shrink // for climbing up the chain BIND 9 "use sniper rifle" //LIKE ANY OTHER WEAPON KEY BIND = "USE JET PACK" //ACTIVATE/DEACTIVATE JET PACK BIND a "HOMING 0" //HOMING ROCKETS OFF BIND s "HOMING 1" //HOMING ROCKETS ON BIND q "EXPLODE" //TO DETONATE GRENADES MANUALLY BIND w "NADER_TYPE" //SWITCH BETWEEN PROXIMITY GRENADES AND TELEFRAG GRENADES BIND e "LASER" //ACTIVATE LASER TRIP WIRE
Last Edited By: JEREF
04/19/09 15:33:59.
Edited 1 times.
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kp4everadmin |
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Hi,
You should check out the Extreme mod source code. It has enhanced weapons. Extreme v1.1 hads a 1 hit kill crowbar (not sure if we have v1.0 or v1.1 of the source though). You can grab it from here Also you should check out the Inferno mod (more a bunch of features than a coherent mod). Get it from here Mr D |
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JEREF |
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I'm taking a break from working on Shredder until July. I'm trying like hell to finish working on my "project house" (handyman special,
fixer-upper, whatever you want to call it) with whatever free time I have. It seemed like a really good idea 3 years ago when I bought it ... times change.
haha Turned out to be one hell of a time consuming "hobby". Anyway, when I free myself of that I will get back to work on Shredder.
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kp4everadmin |
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We'll still be here waiting to see you work Jeref
Mr D |
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