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        <title>MM Client Problem..again</title>
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        <![CDATA[ Clan member is able to play at NeW server KP2 mod. Server using mmclient. Why isn&#39;t he able to

play on KP4Ever servers using the same mmclient? viz: KPLegacy etc????? You would think if

the mmclient was placed incorrected etc he wouldn&#39;t be able to play on any server using it.


advise ]]>
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		<pubDate>Tue, 10 Feb 2009 03:32:11 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: MM Client Problem..again ]]></title>
			<link>http://kingpinforever.yuku.com/reply/6894/t/MM-Client-Problem-again.html#reply-6894</link>
			<description><![CDATA[ ...but I don&#39;t have it set to &quot;required&quot; due to the current lack of support.  Too many people complaining about connection problems etc...  An
earlier version of the MM was used in the coding of the KP2 MOD, but once again, no support and an &quot;unfinished&quot; MOD so......I use the &quot;old
fashioned&quot; method of cheat detection.  Specifically - If I or ANY member of the {NeW} thinks, believes, or suspects that a player is cheating, then they
are BOOTED and BANNED by... ]]></description>

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			<author>feeds@yuku.com (NeWFnlou)</author>
			<guid isPermaLink="true">http://kingpinforever.yuku.com/sreply/6894</guid>
			<pubDate>Sat, 14 Feb 2009 18:15:20 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: MM Client Problem..again ]]></title>
			<link>http://kingpinforever.yuku.com/reply/6892/t/MM-Client-Problem-again.html#reply-6892</link>
			<description><![CDATA[ FNLou said (from what I remember) that it DOES use the MM client. I guess we&#39;ll know for sure when he replies ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (NeWSnake)</author>
			<guid isPermaLink="true">http://kingpinforever.yuku.com/sreply/6892</guid>
			<pubDate>Fri, 13 Feb 2009 05:58:23 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: MM Client Problem..again ]]></title>
			<link>http://kingpinforever.yuku.com/reply/6888/t/MM-Client-Problem-again.html#reply-6888</link>
			<description><![CDATA[ OK..Thanks...was advised it was using the mmclient.  That makes sense... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (NeWVitaChick)</author>
			<guid isPermaLink="true">http://kingpinforever.yuku.com/sreply/6888</guid>
			<pubDate>Wed, 11 Feb 2009 02:07:00 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: MM Client Problem..again ]]></title>
			<link>http://kingpinforever.yuku.com/reply/6886/t/MM-Client-Problem-again.html#reply-6886</link>
			<description><![CDATA[ Hi,
<br>
<br>
I don&#39;t think the KP2 mod server using MMClient.
<br>
<br>
Mr D ]]></description>

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			<author>feeds@yuku.com (kp4everadmin)</author>
			<guid isPermaLink="true">http://kingpinforever.yuku.com/sreply/6886</guid>
			<pubDate>Wed, 11 Feb 2009 01:25:20 GMT</pubDate>
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		<item>
			<title><![CDATA[ MM Client Problem..again ]]></title>
			<link>http://kingpinforever.yuku.com/topic/1846/t/MM-Client-Problem-again.html</link>
			<description><![CDATA[ Clan member is able to play at NeW server KP2 mod. Server using mmclient. Why isn&#39;t he able to
<br>
play on KP4Ever servers using the same mmclient? viz: KPLegacy etc????? You would think if
<br>
the mmclient was placed incorrected etc he wouldn&#39;t be able to play on any server using it.
<br>
<br>
advise ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (NeWVitaChick)</author>
			<guid isPermaLink="true">http://kingpinforever.yuku.com/topic/1846</guid>
			<pubDate>Tue, 10 Feb 2009 03:32:11 GMT</pubDate>
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