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        <title>Kingpin Modelling/Editing</title>
        <link>http://kingpinforever.yuku.com/forums/6</link>
        <description>
        <![CDATA[ Discuss all things regarding the art of making MODELS for Kingpin. Models can be new weapons, new characters, or new "props" Also discuss Kingpin Editing which involves code or scripting issues or procedures. ]]>
        </description>

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		<!-- descriptions should be shorter than 500 char to be polite -->
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		<item>
			<title><![CDATA[ i have a model / alpha request please ]]></title>
			<link>http://kingpinforever.yuku.com/topic/1544/t/i-have-a-model-alpha-request-please.html</link>
			<description><![CDATA[ i have a model / alpha request please <br>would someone make me a model's of old oaktree tree with nice trunk with nice dark green foilage or if have a better looking alpha tree texture. ]]></description>

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			<author>feeds@yuku.com (cujo)</author>
			<guid isPermaLink="true">http://kingpinforever.yuku.com/topic/1544</guid>
			<pubDate>Mon, 04 Jun 2007 22:18:23 GMT</pubDate>
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		<item>
			<title><![CDATA[ Request for new custom skin ]]></title>
			<link>http://kingpinforever.yuku.com/topic/1545/t/Request-for-new-custom-skin.html</link>
			<description><![CDATA[ Hi, any skinners out there who can create something for Stars!?<br>He wants the following:-<br><!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>... i want a mohawk but not like the stock mohawk i want one that actually stands up and is on top of the head that goes from the back or the head all the way to the front if you are interested let me know ...thank you<hr></blockquote><!--EZCODE QUOTE END--><br>If you can help please reply to this post or email me. ]]></description>

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			<author>feeds@yuku.com (SWB Mr Damage)</author>
			<guid isPermaLink="true">http://kingpinforever.yuku.com/topic/1545</guid>
			<pubDate>Sat, 06 Jan 2007 20:39:58 GMT</pubDate>
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			<title><![CDATA[ Q2 model import request ]]></title>
			<link>http://kingpinforever.yuku.com/topic/1546/t/Q2-model-import-request.html</link>
			<description><![CDATA[ Hi guys,<br><br><br>If any of you talented model-importing folks gets really, <!--EZCODE ITALIC START--><em>really</em><!--EZCODE ITALIC END--> bored sometime, could you please import the Jack Q2 model for us in Kingpin? You can find it at Polycount:<br><br><!--EZCODE AUTOLINK START--><a href="http://www.planetquake.com/polycount/reviews/quake2/jack/jack.shtml">www.planetquake.com/polyc...jack.shtml</a><!--EZCODE AUTOLINK END--><br><br>The first, default skin's my fav, but there're others, as... ]]></description>

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			<author>feeds@yuku.com (Slappy Flatusman)</author>
			<guid isPermaLink="true">http://kingpinforever.yuku.com/topic/1546</guid>
			<pubDate>Tue, 10 Jan 2006 12:35:04 GMT</pubDate>
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			<title><![CDATA[ Looking for some help!!! ]]></title>
			<link>http://kingpinforever.yuku.com/topic/1547/t/Looking-for-some-help-.html</link>
			<description><![CDATA[ Hey guys,<br><br>I am looking for some help with the conversion of the Barret and Cloud model's from Quake 2 to Kingpin.<br><br>If you could help me that would be great <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <div class='signature'><a href="http://profile.xfire.com/gtsubzero"><img src="http://miniprofile.xfire.com/bg/sf/type/0/gtsubzero.png"></a></div> ]]></description>

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			<author>feeds@yuku.com (RA SubZero)</author>
			<guid isPermaLink="true">http://kingpinforever.yuku.com/topic/1547</guid>
			<pubDate>Tue, 20 Dec 2005 18:48:15 GMT</pubDate>
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			<title><![CDATA[ new pipe model ]]></title>
			<link>http://kingpinforever.yuku.com/topic/1548/t/new-pipe-model.html</link>
			<description><![CDATA[ <!--EZCODE LINK START--><a href="http://p069.ezboard.com/ffragginrockersfrm8.showMessage?topicID=341.topic" target="top">ffragginrockersfrm</a><!--EZCODE LINK END--><div class='signature'><div style="text-align:center"><img src="http://www.fnr.sys-techs.com/zeppelin/ZepSig3.png"></div></div> ]]></description>

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			<author>feeds@yuku.com (Zeppelin FnR)</author>
			<guid isPermaLink="true">http://kingpinforever.yuku.com/topic/1548</guid>
			<pubDate>Thu, 28 Jul 2005 18:00:08 GMT</pubDate>
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			<title><![CDATA[ yohoo sylacs ? ]]></title>
			<link>http://kingpinforever.yuku.com/topic/1549/t/yohoo-sylacs-.html</link>
			<description><![CDATA[ I need someone to do 2 models for me please!!!<br><br> <br>New map team_godsforsaken:<br><br>I have been working on new map from quake3 for about 2 months now. Totality changing and rebuilding lot of<br>areas in this quake3 map remove all quake3 brushes junk <br>Except one damn little pasing brush I cant find the little bastard. but anyway<br><br> Added all new textures/sounds/rain/rats/my own prefabs. This one my favorite map from quake3 name of this map is Q3dm1.bsp a stock map lucky... ]]></description>

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			<author>feeds@yuku.com (cujo)</author>
			<guid isPermaLink="true">http://kingpinforever.yuku.com/topic/1549</guid>
			<pubDate>Sat, 31 Jan 2004 09:29:43 GMT</pubDate>
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			<title><![CDATA[ Map dxf vector ]]></title>
			<link>http://kingpinforever.yuku.com/topic/1551/t/Map-dxf-vector.html</link>
			<description><![CDATA[ hi, <br>which editor is the best one?(for kingpin)<br>i just need a plugin to convert dxf or other vectorformat<br>in kingpinmap.<br>Has anyone an idea?<br><br>ciao ]]></description>

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			<author>feeds@yuku.com (0507)</author>
			<guid isPermaLink="true">http://kingpinforever.yuku.com/topic/1551</guid>
			<pubDate>Thu, 20 Nov 2003 14:04:59 GMT</pubDate>
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			<title><![CDATA[ model request sylacs ]]></title>
			<link>http://kingpinforever.yuku.com/topic/1550/t/model-request-sylacs.html</link>
			<description><![CDATA[ am working on some thing for kingpin <br>would you make me a skin model of this picture?<br><br>like to have it in few colors <br><br>black&amp;gray<br>white&amp;black<br>blue&amp;black<br>green&amp;black<br><br><!--EZCODE AUTOLINK START--><a href="http://www.kingpinforever.com/cujodesign/dromeskin.jpg">www.kingpinforever.com/cu...meskin.jpg</a><!--EZCODE AUTOLINK END--> ]]></description>

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			<author>feeds@yuku.com (cujo)</author>
			<guid isPermaLink="true">http://kingpinforever.yuku.com/topic/1550</guid>
			<pubDate>Thu, 30 Oct 2003 09:48:40 GMT</pubDate>
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			<title><![CDATA[ Curious ]]></title>
			<link>http://kingpinforever.yuku.com/topic/1552/t/Curious.html</link>
			<description><![CDATA[ i used to model quite a fair bit for Kingpin.... <br>converting Q2 to Kingpin.. an i decided i wanted to do it again.. of course its been a while since i even attempted to do this.. so i went back to Sylacs modelling tutorial site.. an had to download all tha files again.. an the files arent active on Sylacs' site... so im wondering if someone knows where i can get tha modelfix.md2 an the thug.mdx an thats pretty much what i need.. i got the modeller an md2 - mdx <br>so if anyone can help ..... ]]></description>

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			<author>feeds@yuku.com (DiRtAyScOtSmAn)</author>
			<guid isPermaLink="true">http://kingpinforever.yuku.com/topic/1552</guid>
			<pubDate>Sat, 18 Oct 2003 11:50:15 GMT</pubDate>
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			<title><![CDATA[ Modelling Problem ]]></title>
			<link>http://kingpinforever.yuku.com/topic/1553/t/Modelling-Problem.html</link>
			<description><![CDATA[ Well, i was converting the futurama model of bender to kingpin from q3, which is never easy. I finished all the frame sequences etc, but have 1 problem... The skin. The head of the model is fine, no problems at all, but the body overlaps, meaning that i paint multiple areas with 1 click, creating huge problems. <br><br>Maybe i am overlooking something obvious, otherwise Bender's body will have no front door, and making the gender bender skin will be even less easy... ]]></description>

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			<author>feeds@yuku.com (willdeharp the ender)</author>
			<guid isPermaLink="true">http://kingpinforever.yuku.com/topic/1553</guid>
			<pubDate>Sun, 13 Jul 2003 08:14:30 GMT</pubDate>
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			<title><![CDATA[ Kingpin_Xatrix Tutorial ]]></title>
			<link>http://kingpinforever.yuku.com/topic/1554/t/Kingpin-Xatrix-Tutorial.html</link>
			<description><![CDATA[ I took the liberty of trying out the little tutorial and well it had some error's (I never tested it ) Just got it to compile !<br><br>Here is the fixed version<br><br>/*<br>Hello...<br>I asume you know basic of C++, we going to write a code for a new episode in Kingpin.<br>To start you need to have kpsdk, which you can download from kingpinforever.com,<br>and C++ compiler.<br><br>When you opened C++ Compiler(I use MS Visual C++), look at .h files.<br>C++ has two kinds of files .c and... ]]></description>

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			<author>feeds@yuku.com (Zeppelin FnR)</author>
			<guid isPermaLink="true">http://kingpinforever.yuku.com/topic/1554</guid>
			<pubDate>Wed, 28 May 2003 19:12:22 GMT</pubDate>
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			<title><![CDATA[ kingpin SdK ]]></title>
			<link>http://kingpinforever.yuku.com/topic/1555/t/kingpin-SdK.html</link>
			<description><![CDATA[ Anyone interested in a Kingpin SdK clean <br>With hitmen type logging ??<br><br>Email me at zepplin@darkwolfdevelopment.com<br><br>This is the normal SdK right from Xatrix (GreyMatter)<br>that i have incorperated the logging into <br><br>Cyas<div class='signature'><img src="http://home.attbi.com/~roodypoo27/siggys/hkb.jpg" style="border:0;"><br><img src="http://home.attbi.com/~roodypoo27/siggys/gunbird.jpg"></div> ]]></description>

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			<author>feeds@yuku.com (Zeppelin FnR)</author>
			<guid isPermaLink="true">http://kingpinforever.yuku.com/topic/1555</guid>
			<pubDate>Wed, 16 Apr 2003 21:45:53 GMT</pubDate>
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			<title><![CDATA[ Little Proggy i been workin on ]]></title>
			<link>http://kingpinforever.yuku.com/topic/1556/t/Little-Proggy-i-been-workin-on.html</link>
			<description><![CDATA[ <!--EZCODE IMAGE START--><img src="http://www.thacrossroads.com/images/scripter.jpg"/><!--EZCODE IMAGE END--><br><br>Its pretty much done, im just trying to work in a preview window showing what the sprite will look like, and perhaps kpdata integration ... ]]></description>

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			<author>feeds@yuku.com (Sylacs LOL)</author>
			<guid isPermaLink="true">http://kingpinforever.yuku.com/topic/1556</guid>
			<pubDate>Sun, 13 Apr 2003 09:55:25 GMT</pubDate>
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			<title><![CDATA[ What ive been up to ]]></title>
			<link>http://kingpinforever.yuku.com/topic/1557/t/What-ive-been-up-to.html</link>
			<description><![CDATA[ Well its been about 8-9 months since my last model release. Many people have left kp since then, and my underground project was a bit of a bust. I have spent many hours trying to figure out what I can do to somehow give kp a bit of a boost. It seems that ghost has lost interest in the kingpin 2 project he began so I dont expect to see that hit the light of day either. I will be working on getting the polycount section for kp updated although many of the released player models are not... ]]></description>

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			<author>feeds@yuku.com (Sylacs LOL)</author>
			<guid isPermaLink="true">http://kingpinforever.yuku.com/topic/1557</guid>
			<pubDate>Mon, 10 Mar 2003 00:09:32 GMT</pubDate>
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			<title><![CDATA[ TiGhT M0dEl!¡! H0W?¿!¡ ]]></title>
			<link>http://kingpinforever.yuku.com/topic/1559/t/TiGhT-M0dEl-H0W-.html</link>
			<description><![CDATA[ I saw this model on www.poisonville.net as the &quot;Pic of the day&quot; and i wanna know how they made this model ]]></description>

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			<author>feeds@yuku.com (PaSt0r Tr0Y)</author>
			<guid isPermaLink="true">http://kingpinforever.yuku.com/topic/1559</guid>
			<pubDate>Tue, 25 Feb 2003 15:46:35 GMT</pubDate>
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			<title><![CDATA[ Description of this forum... ]]></title>
			<link>http://kingpinforever.yuku.com/topic/1558/t/Description-of-this-forum-.html</link>
			<description><![CDATA[ ....can be &quot;edited&quot; to something more accurate if need be <!--EZCODE EMOTICON START :smokin --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smokin.gif ALT=":smokin"><!--EZCODE EMOTICON END--> <div class='signature'>http://newcrew.2ya.comhttp://kp2mod.com</div> ]]></description>

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			<author>feeds@yuku.com (NeWFnlou)</author>
			<guid isPermaLink="true">http://kingpinforever.yuku.com/topic/1558</guid>
			<pubDate>Fri, 21 Feb 2003 19:28:24 GMT</pubDate>
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			<title><![CDATA[ Finishing Up ]]></title>
			<link>http://kingpinforever.yuku.com/topic/1560/t/Finishing-Up.html</link>
			<description><![CDATA[ Ok im trying to get together the models that i made for kp for my site before im done. <br><br>Ive lost male_krafty, if you have this model can you please upload it to the kingpin forever server so i can get it. This is the evil ernie model from quake 2.<br><br>Thanks ]]></description>

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			<author>feeds@yuku.com (Sylacs LOL)</author>
			<guid isPermaLink="true">http://kingpinforever.yuku.com/topic/1560</guid>
			<pubDate>Thu, 09 Jan 2003 20:12:44 GMT</pubDate>
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			<title><![CDATA[ Viewing Models on the web ]]></title>
			<link>http://kingpinforever.yuku.com/topic/1561/t/Viewing-Models-on-the-web.html</link>
			<description><![CDATA[ <!--EZCODE AUTOLINK START--><a href="http://www.sarlin.net/q2models/html/q2models_us.htm">www.sarlin.net/q2models/h...els_us.htm</a><!--EZCODE AUTOLINK END--><div class='signature'>http://newcrew.2ya.comhttp://kp2mod.com</div> ]]></description>

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			<author>feeds@yuku.com (NeWFnlou)</author>
			<guid isPermaLink="true">http://kingpinforever.yuku.com/topic/1561</guid>
			<pubDate>Thu, 05 Dec 2002 09:12:26 GMT</pubDate>
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			<title><![CDATA[ Male_Babyboom revised ]]></title>
			<link>http://kingpinforever.yuku.com/topic/1562/t/Male-Babyboom-revised.html</link>
			<description><![CDATA[ As requested my Dirty Dawg i fixed the babyboom model and uploaded to kp4ever....<br><br>old:<br><!--EZCODE IMAGE START--><img src="http://sylacs.telefraggednot.com/images/baby1.jpg"/><!--EZCODE IMAGE END--><br><br>new:<br><!--EZCODE IMAGE START--><img src="http://sylacs.telefraggednot.com/images/baby2.jpg"/><!--EZCODE IMAGE END--><div class='signature'><img src="http://gtcrew.clanpages.com/sweetsig.jpg"></div> ]]></description>

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			<author>feeds@yuku.com (Sylacs LOL)</author>
			<guid isPermaLink="true">http://kingpinforever.yuku.com/topic/1562</guid>
			<pubDate>Wed, 27 Nov 2002 16:19:57 GMT</pubDate>
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			<title><![CDATA[ QDT Sprite Scripting ]]></title>
			<link>http://kingpinforever.yuku.com/topic/1563/t/QDT-Sprite-Scripting.html</link>
			<description><![CDATA[ Advanced Kingpin Model Techniques, QDT Sprite Scripting(under constuction)<br><br>when is this tut going to be done ?<br><div class='signature'><img src="http://home.attbi.com/~roodypoo27/siggys/ZEPPELIN2.gif"></div> ]]></description>

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			<author>feeds@yuku.com (Zeppelin FnR)</author>
			<guid isPermaLink="true">http://kingpinforever.yuku.com/topic/1563</guid>
			<pubDate>Sun, 03 Nov 2002 22:43:16 GMT</pubDate>
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